CW: This character page features mental health issues including depression and suicidal tendencies (not acted upon)
This page features spoiler tags for anything past Reignboot Story 1/2, hover or tap to reveal the hidden information
“Hell of a left hook, almost snapped my sword” – Haloes Colour, ReignBoot Side B Story 2
“She literally snapped you in half” – Del to Brodee, ReignBoot Side A Story 1
“Wendy’s a legend, she wouldn’t have let us down and I won’t either” – Conner Colour, ReignPunk Beyond
“She… she was a hero to the people who once lived here” – Simon, ReignBoot 5K
- Age:
- 22 (Physically)
- 20 (ReignBoot)
- 218 (ReignPunk)
- 223 (ReignPunk Beyond)
- 224 (ReignPunk: Returning Home)
- 5009 (ReignBoot 5K)
- Gender: Female (She/Her)
- Sexuality: Lesbian (Sapphic, she isn’t gonna make a fuss but she will say lesbian if asked)
- Race: Artificial Human (Clone)
- Nationality
- Zeon (Naturalised, formerly stateless)
- Natural Greens, ReignBoot 5K
- Ethnicity: White British
- Eyes: Purple
- Hair:
- Straight, waist length, blonde hair (ReignBoot)
- Straight, neck length, blonde hair (ReignBoot story 4 epilogue onwards & ReignBoot 5K Phoenix arc)
- Wild, all covering blonde hair (ReignBoot 5K)
- Personality
- Core Personality
- Temperament: Short tempered
- Optimism: Rather optimistic in ReignBoot, slides down the scale the longer she lived
- Introvert/extrovert: Introverted
- Risk-taking: Will put her life on the line for literally no reason
- Core values: To return the kindness shown to her by protecting those around her
- Biggest fear: Returning to her early days, before she saw what life could offer
- Greatest desire / goal:
- ReignBoot: To see those around her able to enjoy the world
- ReignPunk: Make sure her protage is alright
- ReignBoot 5K: …
- ReignBoot 5K Phoenix arc: Break the cycle of heroes or die trying
- Interacting
- First impression: The only consistent thing is that she’s aggressive
- Warmth level: Rather cold
- Trust style: Hard to gain her trust but just
- Conflict style: Fists flying, doesn’t matter what it’s about
- Loyalty: Past the line of loyal to a fault
- Sense of humor: Dry as a desert
- Speech Patterns
- Tone/register: Somewhat monotone, a bit gruff
- Word choice: Rather to the point
- Pace: A touch fast, making sure every word gets through her head first
- Volume: Loud but can keep it down
- Catchphrases/Tics: Loves a loud grown
- Accent/Dialect: Estuary
- Swearing Levels: Light on it but won’t hold back
- Speaking Habits/Quirks: Likes to give a pause before speaking or speak while acting
- Under the Surface
- Public self vs. private self: Publicly, she’s brash, quick to aggression but wouldn’t hurt a fly without it being needed. Privately, she can be kind and nurturing, something rarely seen but it’s real I promise
- What would surprise people: She straight up adopted and cared for a child
- Emotional expression: Wears her expressions on her face, whether it’s a big grin or a look to kill
- Core Personality
- Class
- Weapon set: Fists
- Fighting style: Barbarian
- Position: Front row- oh my god she’s running at the opponent on her own
- Party role: Tank & Commander
- Stat spread
- Phys Attack: ★★★★★
- Phys Defence: ★★★★☆
- Tech Attack: ★★★★☆
- Tech Defence: ★★★★☆
- Speed: ★☆☆☆☆
- Reflexes: ★★☆☆☆
- Luck: ☆☆☆☆☆
- Skills
General
- (Automatic) (Commander skill) Inherited Will: As party leader, Wendy can survive one fatal blow at 1HP, her spirit burns, attack greatly increases, once per battle
- (Unique) (Automatic) Double Up: All phys attacks use Wendy’s power, triggering the attack twice at a 33% increase of TP use
- (Unique) Focus Attack: First blow of the next attack has a 2.5x damage multiplier (Applies to every part of the attack, this simply does not apply to Double Up attacks)
- (Ultimate) Dark Echo: Unrestrained beatdown, 8 heavy blows, Double Up does not take effect here, Wendy becomes demoralised (all stats lowered by 20% calculated before stat buffs/debuffs) for 1 turn
- Overdrive: Wendy sprouts out wings, greatly increasing attack, defence, and speed while active. Will automatically jump in front of any attack aimed at the party. When not attacking, wings are used to block attacks, every she takes are as if she is defending
ReignBoot
- (Automatic) (Story) Inherited Will: Her spirit burns as bright as the sun! No matter what, she will not go below 1HP
- (Fusion) Fistageddon: Wendy charges in with Haloes Colour, the both of them dealing a Double Up powered 4 heavy phys attacks, 8 total hits
- (Fusion) Fist Full of Paint: Sophia Colour splatters some paint on Wendy’s fists before she charges in, 4 heavy attacks, one of each paint element (fire/ice/elec/earth) with a 3% chance to trigger each elemental effect with only one triggering over the overall attack
- (Fusion) Generational Blast: Fiona Colour preps some paint on Wendy’s fists before blowing up her feet, launching her high into the air, slamming an extreme explosive attack on one enemy. Deals 2 sets of light explosive recoil, one before the attack, one after, and yes, she can get knocked out while in the air, no this doesn’t take her out of a fight, she is normal knocked out
- (Fusion) Katana Hands: Chi Colour dashes forward, slashing thought every enemy for medium damage, Wendy following up with a heavy punch also to each enemy. Requires masc Chi to use
- (Fusion) Itempunchy: Wendy calls for an item, Chi Colour throwing an energy drink to her. After drinking it, she launches forward, landing 2 medium blows on each opponent. Requires fem Chi to use
- (Fusion) Skeetshooting: Wendy charges in, landing a heavy blow to launch an opponent into the air before Alyx fires a heavy shot, hitting the opponent before they land
- (Fusion) Detective Shuffle: Wendy delivers a heavy blow to the head, as Jessie Thomas shouts for the opponent to freeze, one of these two things causes the opponent to become dizzy (skip a turn) for one turn
- (Fusion) Panic Attack: Wendy deals a heavy blow from behind directly towards Reign, causing them to rapidly fire at the opponent for 8 light attacks, causing the opponent to stop just before colliding with them
- (Fusion) Neo charge: Wendy, Fiona, Chi, and Alyx go on a full charge, no holds barred. 3 omni-elemental (bypasses all elemental resistances) extreme attacks based on Wendy’s Phys Attack stat
ReignPunk
(Fusion) The Bigger They Are: Conner Colour uses string to tie an opponent’s legs, as they fall, Wendy lands a heavy uppercut which stops them falling but does leave them dazed (skip a turn) for 2 turns
(Fusion) The Ground is Closer Than it Appears: Wendy deals a heavy uppercut, grabbing the opponent out of the air and slamming them into the ground. Jen Colour launches the ground up to meet half way dealing a heavy Earth element blow
(Automatic) Awakened: After a story event in ReignPunk Beyond, Wendy will become awakened granting a permanent 10% all stats buff and permanent use of her wings, this effect is always active unless explicitly nullified
(Awakened) Colour’s Embrace: Surround an ally with wings, granting them a large defence boost for 3 turns
(Awakened) Spread Wings: Gives a great self boost of speed for 3 turns
(Awakened) And my Wing!: Grants an extra Double Up for 3 turns at 50% damage
ReignBoot 5K
- (Automatic) Life Eternal: You’ve loved a long life, longer than most creatures could ever dream of. Nullifies Awakened, adds a permanent demoralised (all stats lowered by 20% calculated before stat buffs/debuffs) while active
- (Automatic) Human Brain: Your brain struggles to hold information, new and old leaking out from a lack of space. Removes use of barbarian class skills
- (Automatic) Bad self care routine: Centuries of rough nights and not affording the time to eat are catching up. Debuffs are doubled in effect, buffs are halved in effect
- (Automatic) Apathy: At least your mess of a head and body have some benefit. Immune to mental status ailments
- (Automatic) Marks of a warrior: Many scars litter your body even with how hard your body is already. Immune to physical status elements, 20% buff to defence
- Research: Dig through your journals, see what you find! Triggers a random effect, yes even ones that will do nothing
- (Fusion) Cross Reference: You and Simon dig through your journals, allows one of 2 effects to be chosen, they should never end up having no effect
- (Fusion) Alpha Pack: Command the wolves to a coordinated heavy 4 part strike
- (Unique) Echo of a Barbarian: A flicker of something in your soul, for a second it flares. Greatly buffs attack and defence for 3 turns
- (Unique) Echo of an Elementalist: You see a playful smile, adored by all. Location dependent, deals extreme damage based on the local most plentiful element (i.e. a fight in the greens will be earth element), will hit with light recoil of the attack element
- (Unique) Echo of a Swordsman: You see a glint of a sword and discussion on foreign media. You launch forward, dealing heavy damage to all opponents
- (Unique) Echo of an Itemmancer: You see spark in the eye of someone grabbing snacks out of a bag. You feel like you can sneak a couple of extra items next turn
- (Unique) Echo of the Edge: You see a revolutionary flame that would follow you anywhere. The image shakes you to your core, triggering an adrenaline rush, reflexes doubled for 3 turns
- (Unique) Echo of an Earthquake: You feel the ground shake, the ground moving to your will. Stamp the ground so hard it cracks around you, high chance of throwing all opponents off balance (reduction in speed and reflexes) for 4 turns
- (Unique) Echo of a Brother: You hear the sound of a knife passing your ear. You strike with your nails, hitting 3 enemies randomly for medium damage. Causes bleed (damage each turn based on attackers tech attack vs defender’s tech defence) for 4 turns
- (Unique) Echo of a Tech: You see a master of technology, ready to share their craft. You throw an item at an enemy, effect is dependent on the item thrown
- (Unique) Echo of Sports: You see a basketball bouncing at a rapid pace, ready to play ball. Swap to a parry stance for 1 turn, 75% chance to dodge and counterattack based on original attack damage
- (Unique) Echo of a Reign: You see a figure, their face hidden behind many layers. You grab some small rocks off the floor, punching to launch them at opponents, hits for 8 medium attacks, not effected by Double Up
- (Unique) Echo of a Hero: You see a glint of armour, a look of unwavering conviction. For but a moment, the thought, the pain in your heart brings a spark brighter than the sun. Clears Life Eternal for 3 turns, raises all stats for 3 turns, gain sharp eye (crit rate increased to 45%). After effect ends, gain crying status effect (25% chance to miss) for 2 turns, this bypasses immunities to status conditions
ReignBoot 5K Phoenix Arc (yes there’s a lot just here)
- (Automatic) (Story) Ash: For the first time in a long time, you feel like something other than a husk but it’s going to take more than a haircut to get better. Clears Life Eternal and Human Brain
- (Ash) Combo: 3 heavy attacks
- (Ash) Aim for the Head: 80% accurate, 2 heavy attacks that cause stun if they hit
- (Ash) Rip: Only works on Plantains, 70% chance to instant kill one opponent
- (Ash) Reignite: Triples the next Barbarian class skill’s damage, does apply to Double Up
- (Story) Phoenix: You have reached your journey’s end, where you expected to fall, expected to meet the fate of those before you, you feel it, the cry of those you put everything on the line to protect. One last time, the zeon of the world lend you their power, your hearts beat as one. Remember that death comes for us all, but for you, on this one shining day, you are pure, you are the hero of the world, and you are free. Activates Phoenix state which also activates Overdrive state
- (Phoenix) (Automatic) The final stand of humanity: You will not fall, not now, you still have work to do. Recover 50% of HP, summon an eruption of energy, dealing extreme explosive damage to all opponents, usable once per battle, overrides Inherited Will
- (Phoenix) Memento Mori: The angel of death washes her hands with the bodies of the living. Instantly kill any non boss entity, it will not miss
- (Phoenix) Fatum Est: The angel of life looks to the life behind her and remembers why she pushes, even when she knows her fate is sealed. Recover 70% of your HP
- (Phoenix) The Emperor: You swear for a moment, you saw a star in the sky flicker. Summon a sword and attack their weak points for extreme damage.
- (Phoenix) The Hanged Man: You feel a hole in your gut, not emotional pain, a physical hole. Bind (skip turn) the opponents for 2 turns, activate digitised speed boost (take 2 actions a turn, mainly seen in ReignPunk) for 2 turns
- (Phoenix) The Priestess: You see the shining lights of a stage, the crowd hanging on your every word. Your hands cover in a paint, delivering a 4 hit omni-elemental combo. Will apply one elemental status condition, not effected by Double Up
- (Phoenix) The Moon: You feel warm smiles around you, the warm love of family you had searched for so long to see. Summon a katana, rapidly slash through all enemies for heavy damage. If under digitised speed boost, cut back through for another round of bits
- (Phoenix) The Sun: You feel a warm acceptance of self, finally feeling that your body is your own. Summon an energy drink, take a swig (functions as a Super Buzz item (high level HP+TP recovery)), throw the bottle, dealing medium damage as it bounces between all enemies, then as I launches back to you, give it a heavy kick to deal a round of heavy damage to all enemies
- (Phoenix) The Hierophant: You feel a fireplace, someone that will love you for as long as you live, and children, fighting over a toy, this truly feels like home. Summon poison blades, throwing them at opponents in a frenzy, dealing 6 hits of medium damage randomly and delivering 1 stack of poison (each stack is 1/20th HP loss at start of turn) per hit for 3 turns
- (Phoenix) The Hermit: You feel safety and security under big hair and big clothes… Wait… Summon explosive tipped bolts, launches 8 medium explosive shots at opponents
- (Phoenix) The Magician: You feel weightless, arms up and about to slam a ball to make the winning score, it feels grand. Summon a basketball and throw it with your full force. One heavy hit then randomly bounces 12 times for light damage
- (Phoenix) The Star: You feel as if you’re looking to a machine, a burning pride in your heart. You get the idea to spike your next couple of attacks, each hit for the next 2 turns triggers 2 turns of bleed (start turn damage based on an attack/defence calculation)
- (Phoenix) Judgement: You feel a loving family, you feel a protege looking to you with hope in his eyes, you feel that now, more than ever, you can’t let them down. Greatly buffs defence, will counterattack all attacks for 2 turns
- (Phoenix) (Automatic) (Story) The World: It’s been a long road, you have seen and lost everything again and again. For this one moment, this one pure moment, you are unbound and free, free from the stress and worry your life has brought you. No matter how this ends, you will burn like a supernova, not bound by duty, not bound by your own worries. Shine bright, you have been and always be remembered. Your journey is at an end. All recoil damage is negated, defending has been disabled, double attack, half defence. When attacked, automatically counterattack, this will always occur, dodging disabled. TP use has been halved, recover 5% TP every turn. Replaces Judgement
- (Phoenix) (Ultimate) Meta Cursus: You reflect on life, the family that pulled you out of the project that made you, the people you met along the way. No matter how things end, there are no half measures. Summon a short sword, running your hand along the blade to coat it in a range of colours, charge forward, one slash, two, then stab! Coat hands in red paint that can melt anything, delivering a 5 hit combo before adding a bit extra to a sixth final hit, causing a large explosion that shatters the sword and sends anything not in the opponent flying. Deals 3 extreme omni-elemental damage that applies burn, shock, poison, and bleed, then 5 heavy fire element punches that add stacks of bleed, finally an extreme explosive attack. Deals 100% HP in recoil, bleed on self, and the Something Wrong status (lose 5% max HP (current max HP, not total) and 2 of every stat per turn for the rest of the battle, incurable outside of exiting battle) which bypasses immunities
- ‘Verse: Reignboot
- Story role (Note, side denotes the main team, A is Reign’s Musketeers and B is the Rainbow Stripes)
- ReignBoot
- Side A – Story 1: Minor antagonist
- Side B – Story 2: Major antagonist
- Side B – Story 4: Major character/Party member
- Side B – Story 4 Epilogue: Protagonist
- Side 🆎 – Story 5: Where we Fall: Party leader (Team B)
- ReignPunk
- ReignPunk: Deuteragonist
- ReignPunk Beyond: Deuteragonist
- ReignPunk Returning Home: Protagonist
- ReignBoot 5K: Protagonist
- ReignBoot
- Karaoke song
- Drunk – The Living Tombstone (ReignPunk)
- The Longest Weekend – TWRP (ReignBoot 5K, post Phoenix arc)
- Occupation
- ReignBoot: Rainbow Stripes second in command
- ReignPunk/ReignPunk Beyond: Leader of the Rainbow Stripes
- ReignPunk Returning Home: British government spy
- ReignBoot 5K: Guardian of Neo Beginnings
- Post-ReignBoot 5K: Heroic vagabond
- Hobbies:
- Messing with training sims
- Breaking test dummies, and no, they’re never tough enough to not break
- Having a good drink at the bar, maybe two, maybe five (ReignPunk)
- What the kids of her day would call bedrotting (ReignBoot 5K)
- Background:
- Created as part of the CyTech cloning program
- A product of project Mars, aimed at creating soldiers to be used as top level guards
- Also part of a project investigating if the aging process is edited before work
- Given how long she lives, it probably worked
- One of the two top candidates from the project, before things happened, she was set to either be the success or the failure
- The rest will be covered later ^-^
- You know, unless you want more content warnings for this
- Created as part of the CyTech cloning program
- Strengths:
- Doesn’t have to deal with the physical effects of ageing
- Despite her terrible luck, she is way too scrappy to up and die
- Weaknesses:
- The longer she lives, the less social and more emotionally distressed she becomes
- ReignBoot: Only shows emotional trouble during recent grief
- ReignPunk: Rather depressed, seeking quick thrills over meaningful relationships. Initially tries to brush off Conner (her protage) before he really pushes enough for her to engage
- ReignPunk Returning Home: A mix of her previous behaviour and an emotional crash due to grief causes her to have a much shorter fuse than normal, fighting to kill rather than incapacitate
- ReignBoot 5K: Passively suicidal, feels life doesn’t provide anything new at this point and even the joy of cheep thrills has worn off at this point. If Simon wasn’t looking after her, she likely would have died from malnutrition. She doesn’t really have enough of a drive to do anything about it
- Not the brightest, would rather fight than chat
- Suffers from mental health issues due to the trauma and isolation of her ‘upbringing’
- She learned fighting, killing, and training from practically the moment she woke up
- Forced to kill many of her fellow clones/siblings, and struggles with holding onto her later learned more moral behaviour
- Situations of extreme stress can trigger a panic reaction, causing her to lash out without much regard to anything or anyone around her
- (ReignPunk) One notable instance is when Conner Colour goes missing at the end of ReignPunk (before ReignPunk Beyond), she rips apart a small battalion of corpo soldiers, even after the people on her side try to stop her
- (ReignPunk) This is also a trait she enables in others, straight up encouraging Conner to lash out after an extremely traumatic event
- Doesn’t know how to stand down from a fight
- The longer she lives, the less social and more emotionally distressed she becomes
Character notes that don’t belong above:
- None for now I guess?

